using GameCore.ECS.Interfaces; namespace GameCore.Combat; /// /// A simple "marker" component. When the DamageSystem determines an entity's /// health has dropped to 0 or below, it adds this component to the entity. /// Other systems (or the presenter layer) can then react to this, for example, /// by playing a death animation, creating a ragdoll, and eventually destroying the entity. /// public class DeathComponent : IComponent { }