namespace GameCore.Attributes; /// /// Defines all possible stats an entity can have. /// public enum Attribute { // Core Stats Health, MaxHealth, Armor, MoveSpeed, Acceleration, Friction, JumpHeight, // Combat Stats Damage, AttackSpeed, AttackRange, MeleeDamage, // Multiplier RangedDamage, // Multiplier // Progression Level, Experience, ExperienceToNextLevel, // Misc Luck }