Files
brick-framework/GameCore/Combat/Effects/HitscanEffect.cs

34 lines
1.0 KiB
C#

using GameCore.Combat.Interfaces;
using GameCore.Events;
using GameCore.Input;
namespace GameCore.Combat.Effects;
public class HitscanEffect(float range) : IEffect
{
public void Execute(EffectContext context)
{
var input = context.World.GetComponent<InputStateComponent>(context.Owner);
var weapon = context.World.GetComponent<WeaponComponent>(context.Owner);
if (input == null || weapon == null) return;
var fromPos = input.MuzzlePosition;
var targetPos = fromPos + input.MuzzleDirection * range;
var hit = context.World.WorldQuery.Raycast(fromPos, targetPos, context.Owner);
context.World.PublishEvent(new HitscanImpactEvent(context.Owner, fromPos, targetPos, hit));
if (hit.DidHit)
{
var hitContext = new EffectContext
{
World = context.World,
Owner = context.Owner,
Target = hit.HitEntity
};
foreach (var effect in weapon.OnHitEffects) effect.Execute(hitContext);
}
}
}