Files
brick-framework/GameCore/Combat/HealingSystem.cs

46 lines
1.2 KiB
C#

using GameCore.Attributes;
using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
using Attribute = GameCore.Attributes.Attribute;
namespace GameCore.Combat;
public class HealingSystem : ISystem
{
private readonly World _world;
public HealingSystem(World world)
{
_world = world;
_world.Subscribe<HealDealtEvent>(OnHealDealt);
}
public void Update(World world, float deltaTime)
{
}
private void OnHealDealt(HealDealtEvent e)
{
var attributes = _world.GetComponent<AttributeComponent>(e.Target);
if (attributes == null) return;
var currentHealth = attributes.GetValue(Attribute.Health);
var maxHealth = attributes.GetValue(Attribute.MaxHealth);
if (currentHealth >= maxHealth) return;
var amountToHeal = e.Amount;
var newHealth = currentHealth + amountToHeal;
if (newHealth > maxHealth)
{
amountToHeal = maxHealth - newHealth;
newHealth = maxHealth;
}
attributes.ModifyValue(Attribute.Health, amountToHeal);
_world.PublishEvent(new EntityHealedEvent(e.Target, newHealth, amountToHeal));
}
}