Files
brick-framework/GameCore/Events/InventoryItemChangedEvent.cs

11 lines
327 B
C#

using GameCore.ECS;
using GameCore.Events.Interfaces;
namespace GameCore.Events;
public readonly struct InventoryItemChangedEvent(Entity owner, string itemId, int newQuantity) : IEvent
{
public readonly Entity Owner = owner;
public readonly string ItemId = itemId;
public readonly int NewQuantity = newQuantity;
}