Files
brick-framework/GameCore/Events/AddItemToInventoryEvent.cs

11 lines
276 B
C#

using GameCore.ECS;
using GameCore.Events.Interfaces;
using GameCore.Inventory;
namespace GameCore.Events;
public readonly struct AddItemToInventoryEvent(Entity target, Item item) : IEvent
{
public readonly Entity Target = target;
public readonly Item Item = item;
}