Files
brick-framework/GameCore/Events/HitscanImpactEvent.cs

13 lines
374 B
C#

using GameCore.ECS;
using GameCore.Events.Interfaces;
using GameCore.Math;
namespace GameCore.Events;
public readonly struct HitscanImpactEvent(Entity owner, Vector3 from, Vector3 to, HitResult hit) : IEvent
{
public readonly Entity Owner = owner;
public readonly Vector3 From = from;
public readonly Vector3 To = to;
public readonly HitResult Hit = hit;
}