34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using GameCore.ECS;
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using GameCore.Events;
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using GameCore.Interaction;
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using GameCore.Logic.Interfaces;
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namespace GameCore.Logic;
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public class OpenDoorAction(string targetWorldId) : ITriggerAction
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{
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public void Execute(World world)
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{
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var doorEntity = world.FindEntityByWorldId(targetWorldId);
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if (doorEntity == null)
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{
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world.Logger.Warn($"[OpenDoorAction] Could not find entity with WorldId: {targetWorldId}");
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return;
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}
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var door = world.GetComponent<DoorComponent>(doorEntity.Value);
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if (door == null)
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{
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world.Logger.Warn($"[OpenDoorAction] Entity '{targetWorldId}' does not have a DoorComponent.");
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return;
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}
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if (door.CurrentState == DoorComponent.DoorState.Locked || door.CurrentState == DoorComponent.DoorState.Closed)
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{
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door.Requirements.Clear();
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door.CurrentState = DoorComponent.DoorState.Opening;
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world.Logger.Info($"[OpenDoorAction] Unlocking and opening door: {targetWorldId}");
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world.PublishEvent(new DoorStateChangedEvent(doorEntity.Value, door.CurrentState));
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}
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}
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} |