Files
brick-framework/GameCore/Inventory/PickupSystem.cs

37 lines
1.2 KiB
C#

using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
using GameCore.Physics;
using GameCore.Player;
namespace GameCore.Inventory;
public class PickupSystem : ISystem
{
public void Update(World world, float deltaTime)
{
var entitiesWithCollisions = world.GetEntitiesWith<CollisionEventComponent>();
var withCollisions = entitiesWithCollisions.ToList();
foreach (var entity in withCollisions)
{
if (world.GetComponent<PlayerComponent>(entity) == null) return;
var collision = world.GetComponent<CollisionEventComponent>(entity);
if (collision == null) continue;
var pickup = world.GetComponent<PickupComponent>(collision.OtherEntity);
var inventory = world.GetComponent<InventoryComponent>(entity);
if (pickup == null || inventory == null) continue;
world.PublishEvent(new ItemPickupAttemptEvent(
entity,
collision.OtherEntity,
pickup.ItemId,
pickup.Quantity
));
}
foreach (var entity in withCollisions) world.RemoveComponent<CollisionEventComponent>(entity);
}
}