Files
brick-framework/GameCore/Inventory/InventorySystem.cs

30 lines
768 B
C#

using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
namespace GameCore.Inventory;
public class InventorySystem : ISystem
{
private readonly World _world;
public InventorySystem(World world)
{
_world = world;
_world.Subscribe<AddItemToInventoryEvent>(OnAddItem);
}
public void Update(World world, float deltaTime)
{
}
private void OnAddItem(AddItemToInventoryEvent e)
{
var inventory = _world.GetComponent<InventoryComponent>(e.Target);
if (inventory == null) return;
inventory.AddItem(e.Item);
var newQuantity = inventory.GetItemCount(e.Item.ItemId);
_world.PublishEvent(new InventoryItemChangedEvent(e.Target, e.Item.ItemId, newQuantity));
}
}