Files
brick-framework/GameCore/Physics/VelocityComponent.cs

14 lines
359 B
C#

using GameCore.ECS.Interfaces;
using GameCore.Math;
namespace GameCore.Physics;
/// <summary>
/// Stores the 3D velocity of an entity.
/// This component is used by the PhysicsSystem to update the PositionComponent.
/// </summary>
public class VelocityComponent : IComponent
{
public Vector3 ActualVelocity;
public Vector3 DesiredVelocity;
}