Files
brick-framework/GameCore/Inventory/ItemAcquisitionSystem.cs

47 lines
1.2 KiB
C#

using GameCore.Combat;
using GameCore.Combat.Effects;
using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
namespace GameCore.Inventory;
public class ItemAcquisitionSystem : ISystem
{
private readonly World _world;
public ItemAcquisitionSystem(World world)
{
_world = world;
_world.Subscribe<ItemPickupAttemptEvent>(OnItemPickupAttempt);
}
public void Update(World world, float deltaTime)
{
}
private void OnItemPickupAttempt(ItemPickupAttemptEvent e)
{
var pickupComponent = _world.GetComponent<PickupComponent>(e.ItemEntity);
if (pickupComponent == null) return;
if (pickupComponent.IsInstantUse)
{
var context = new EffectContext
{
World = _world,
Owner = e.Picker,
Target = e.Picker
};
foreach (var effect in pickupComponent.OnAcquireEffects) effect.Execute(context);
}
else
{
var item = new Item(e.ItemId, e.Quantity);
_world.PublishEvent(new AddItemToInventoryEvent(e.Picker, item));
}
_world.AddComponent(e.ItemEntity, new DeathComponent());
}
}