11 lines
334 B
C#
11 lines
334 B
C#
using GameCore.ECS;
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using GameCore.Events.Interfaces;
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namespace GameCore.Events;
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public readonly struct EntityDamagedEvent(Entity target, float newHealth, float damageTaken) : IEvent
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{
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public readonly Entity Target = target;
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public readonly float NewHealth = newHealth;
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public readonly float DamageTaken = damageTaken;
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} |