Files
brick-framework/GameCore/Events/EntityHealedEvent.cs

11 lines
336 B
C#

using GameCore.ECS;
using GameCore.Events.Interfaces;
namespace GameCore.Events;
public readonly struct EntityHealedEvent(Entity target, float newHealth, float amountHealed) : IEvent
{
public readonly Entity Target = target;
public readonly float NewHealth = newHealth;
public readonly float AmountHealed = amountHealed;
}