Files
brick-framework/GameCore/Movement/GravitySystem.cs

23 lines
702 B
C#

using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Physics;
namespace GameCore.Movement;
public class GravitySystem : ISystem
{
public void Update(World world, float deltaTime)
{
var entities = world.GetEntitiesWith<VelocityComponent>();
foreach (var entity in entities)
{
var velocity = world.GetComponent<VelocityComponent>(entity);
var characterState = world.GetComponent<CharacterStateComponent>(entity);
if (velocity == null || characterState == null)
continue;
if (!characterState.IsOnFloor) velocity.DesiredVelocity.Y -= world.Config.GravityStrength * deltaTime;
}
}
}