Files
brick-framework/GameCore/Input/PlayerInputSystem.cs

26 lines
995 B
C#

using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Player;
namespace GameCore.Input;
public class PlayerInputSystem : ISystem
{
public void Update(World world, float deltaTime)
{
var playerEntities = world.GetEntitiesWith<PlayerComponent>();
if (!playerEntities.Any()) return;
var playerEntity = playerEntities.First();
var inputState = world.GetComponent<InputStateComponent>(playerEntity);
if (inputState == null) return;
inputState.MoveDirection = world.InputService.MoveDirection.Normalize();
inputState.LookDirection = world.InputService.LookDirection;
inputState.IsJumping = world.InputService.IsJumping;
inputState.IsInteracting = world.InputService.IsInteracting;
inputState.IsFiring = world.InputService.IsFiring;
inputState.IsSwapWeaponNext = world.InputService.IsSwapWeaponNext;
inputState.IsSwapWeaponPrevious = world.InputService.IsSwapWeaponPrevious;
}
}