33 lines
827 B
C#
33 lines
827 B
C#
using GameCore.ECS;
|
|
using GameCore.ECS.Interfaces;
|
|
using GameCore.Events;
|
|
|
|
namespace GameCore.Combat;
|
|
|
|
public class ProjectileInitializationSystem : ISystem
|
|
{
|
|
private readonly World _world;
|
|
|
|
public ProjectileInitializationSystem(World world)
|
|
{
|
|
_world = world;
|
|
_world.Subscribe<EntitySpawnedEvent>(OnEntitySpawned);
|
|
}
|
|
|
|
public void Update(World world, float deltaTime)
|
|
{
|
|
}
|
|
|
|
private void OnEntitySpawned(EntitySpawnedEvent e)
|
|
{
|
|
var projComp = _world.GetComponent<ProjectileComponent>(e.NewEntity);
|
|
if (projComp == null) return;
|
|
|
|
var ownerWeapon = _world.GetComponent<WeaponComponent>(e.Owner);
|
|
if (ownerWeapon != null)
|
|
{
|
|
projComp.Owner = e.Owner;
|
|
projComp.OnHitEffects = ownerWeapon.OnHitEffects;
|
|
}
|
|
}
|
|
} |