Files
brick-framework/GameCore/ECS/Entity.cs

23 lines
555 B
C#

using System.Diagnostics.CodeAnalysis;
namespace GameCore.ECS;
/// <summary>
/// Represents a unique object in the game world.
/// It's a simple struct containing an ID to keep it lightweight.
/// All data associated with an Entity is stored in Components.
/// </summary>
public readonly struct Entity(int id)
{
public readonly int Id = id;
public override bool Equals([NotNullWhen(true)] object? obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
}