Files
brick-framework/GameCore/Logic/LogicSequenceComponent.cs

15 lines
577 B
C#

using GameCore.ECS.Interfaces;
using GameCore.Logic.Interfaces;
namespace GameCore.Logic;
public class LogicSequenceComponent : IComponent
{
public List<string> RequiredChannels { get; set; } = [];
public HashSet<string> ActivatedChannels { get; set; } = [];
public List<ITriggerAction> OnActivateActions { get; set; } = [];
public List<ITriggerAction> OnDeactivateActions { get; set; } = [];
public bool IsOneTimeTrigger { get; set; } = false;
public bool HasTriggered { get; set; } = false;
public bool IsCurrentlyActive { get; set; } = false;
}