Files
brick-framework/GameCore/Attributes/AttributeSystem.cs

23 lines
687 B
C#

using GameCore.ECS;
using GameCore.ECS.Interfaces;
namespace GameCore.Attributes;
public class AttributeSystem : ISystem
{
public void Update(World world, float deltaTime)
{
var entities = world.GetEntitiesWith<AttributeComponent>();
foreach (var entity in entities)
{
var attributes = world.GetComponent<AttributeComponent>(entity);
if (attributes == null) continue;
var maxHealth = attributes.GetValue(Attribute.MaxHealth);
var currentHealth = attributes.GetValue(Attribute.Health);
if (currentHealth > maxHealth) attributes.SetCurrentValue(Attribute.Health, maxHealth);
}
}
}