Files
brick-framework/GameCore/Physics/PositionComponent.cs

12 lines
250 B
C#

using GameCore.ECS.Interfaces;
using GameCore.Math;
namespace GameCore.Physics;
/// <summary>
/// Stores the 3D position of an entity in the game world.
/// </summary>
public class PositionComponent : IComponent
{
public Vector3 Position;
}