12 lines
250 B
C#
12 lines
250 B
C#
using GameCore.ECS.Interfaces;
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using GameCore.Math;
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namespace GameCore.Physics;
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/// <summary>
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/// Stores the 3D position of an entity in the game world.
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/// </summary>
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public class PositionComponent : IComponent
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{
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public Vector3 Position;
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} |