42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using GameCore.Combat;
|
|
using GameCore.Combat.Interfaces;
|
|
using GameCore.ECS;
|
|
using GameCore.ECS.Interfaces;
|
|
using GameCore.Events;
|
|
|
|
namespace GameCore.Player;
|
|
|
|
public class EquipmentSystem : ISystem
|
|
{
|
|
private readonly IWeaponDataService _weaponDataService;
|
|
private readonly World _world;
|
|
|
|
public EquipmentSystem(World world, IWeaponDataService weaponDataService)
|
|
{
|
|
_world = world;
|
|
_weaponDataService = weaponDataService;
|
|
_world.Subscribe<EquipWeaponEvent>(OnEquipWeapon);
|
|
}
|
|
|
|
public void Update(World world, float deltaTime)
|
|
{
|
|
}
|
|
|
|
private void OnEquipWeapon(EquipWeaponEvent e)
|
|
{
|
|
if (!_weaponDataService.TryGetWeaponData(e.NewWeaponItemId, out var newData)) return;
|
|
|
|
var weaponComponent = _world.GetComponent<WeaponComponent>(e.Owner);
|
|
if (weaponComponent == null)
|
|
{
|
|
weaponComponent = new WeaponComponent();
|
|
_world.AddComponent(e.Owner, weaponComponent);
|
|
}
|
|
|
|
weaponComponent.FireRate = newData.FireRate;
|
|
weaponComponent.FireCosts = newData.FireCosts;
|
|
weaponComponent.OnFireEffects = newData.OnFireEffects;
|
|
weaponComponent.OnHitEffects = newData.OnHitEffects;
|
|
weaponComponent.CooldownTimer = 0f;
|
|
}
|
|
} |