Files
brick-framework/GameCore/AI/PatrolComponent.cs

11 lines
282 B
C#

using GameCore.ECS.Interfaces;
using GameCore.Math;
namespace GameCore.AI;
public class PatrolComponent : IComponent
{
public List<Vector3> PatrolPoints { get; set; } = [];
public int CurrentPatrolIndex { get; set; } = 0;
public bool IsLooping { get; set; } = false;
}