Files
brick-framework/GameCore/Combat/Effects/MeleeEffect.cs

29 lines
950 B
C#

using GameCore.Combat.Interfaces;
using GameCore.Input;
namespace GameCore.Combat.Effects;
public class MeleeEffect(float range, float radius) : IEffect
{
public void Execute(EffectContext context)
{
var input = context.World.GetComponent<InputStateComponent>(context.Owner);
var weapon = context.World.GetComponent<WeaponComponent>(context.Owner);
if (input == null || weapon == null) return;
var checkPosition = input.MuzzlePosition + input.MuzzleDirection * range;
var hits = context.World.WorldQuery.OverlapSphere(checkPosition, radius, context.Owner);
foreach (var hitEntity in hits)
{
var hitContext = new EffectContext
{
World = context.World,
Owner = context.Owner,
Target = hitEntity
};
foreach (var effect in weapon.OnHitEffects) effect.Execute(hitContext);
}
}
}