30 lines
926 B
C#
30 lines
926 B
C#
using GameCore.Combat.Interfaces;
|
|
using GameCore.Input;
|
|
|
|
namespace GameCore.Combat.Effects;
|
|
|
|
public class HitscanEffect(float range) : IEffect
|
|
{
|
|
public void Execute(EffectContext context)
|
|
{
|
|
var input = context.World.GetComponent<InputStateComponent>(context.Owner);
|
|
var weapon = context.World.GetComponent<WeaponComponent>(context.Owner);
|
|
|
|
if (input == null || weapon == null) return;
|
|
|
|
var targetPos = input.MuzzlePosition + input.MuzzleDirection * range;
|
|
var hit = context.World.WorldQuery.Raycast(input.MuzzlePosition, targetPos, context.Owner);
|
|
|
|
if (hit.DidHit)
|
|
{
|
|
var hitContext = new EffectContext
|
|
{
|
|
World = context.World,
|
|
Owner = context.Owner,
|
|
Target = hit.HitEntity
|
|
};
|
|
|
|
foreach (var effect in weapon.OnHitEffects) effect.Execute(hitContext);
|
|
}
|
|
}
|
|
} |