Files
brick-framework/GameCore/Events/EntityDamagedEvent.cs

11 lines
334 B
C#

using GameCore.ECS;
using GameCore.Events.Interfaces;
namespace GameCore.Events;
public readonly struct EntityDamagedEvent(Entity target, float newHealth, float damageTaken) : IEvent
{
public readonly Entity Target = target;
public readonly float NewHealth = newHealth;
public readonly float DamageTaken = damageTaken;
}