Files
brick-framework/GameCore/Events/WeaponEquippedEvent.cs

10 lines
280 B
C#

using GameCore.ECS;
using GameCore.Events.Interfaces;
namespace GameCore.Events;
public readonly struct WeaponEquippedEvent(Entity owner, string newWeaponItemId) : IEvent
{
public readonly Entity Owner = owner;
public readonly string NewWeaponItemId = newWeaponItemId;
}