Refactor character attributes system; replace individual attributes with a dictionary-based approach for better scalability and maintainability

This commit is contained in:
2025-08-02 06:06:51 +02:00
parent 93cbc4a3e5
commit 3871cba753
21 changed files with 505 additions and 417 deletions

View File

@@ -4,6 +4,7 @@ using KBCore.Refs;
using Pathfinding;
using Systems;
using UnityEngine;
using Attribute = Data.Attribute;
namespace AI
{
@@ -27,7 +28,7 @@ namespace AI
{
if (!target || !aiPath) return;
aiPath.maxSpeed = character.attributes.MoveSpeed;
aiPath.maxSpeed = character.attributes.Get(Attribute.MoveSpeed);
aiPath.destination = target.position;
}