Refactor character attributes system; replace individual attributes with a dictionary-based approach for better scalability and maintainability

This commit is contained in:
2025-08-02 06:06:51 +02:00
parent 93cbc4a3e5
commit 3871cba753
21 changed files with 505 additions and 417 deletions

View File

@@ -3,6 +3,7 @@ using Data;
using Interfaces;
using Systems;
using UnityEngine;
using Attribute = Data.Attribute;
namespace Modifiers
{
@@ -19,7 +20,7 @@ namespace Modifiers
public void OnKill(GameObject killer, GameObject victim)
{
killer.TryGetComponent(out Character character);
character?.attributes.ModifyHealth(value);
character?.attributes.Modify(Attribute.Health, value);
}
}
}