Refactor character attributes system; replace individual attributes with a dictionary-based approach for better scalability and maintainability
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@@ -2,6 +2,7 @@ using System;
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using Interfaces;
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using Sirenix.Serialization;
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using UnityEngine;
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using Attribute = Data.Attribute;
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namespace Systems
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{
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@@ -14,7 +15,7 @@ namespace Systems
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public void Die(GameObject killer = null)
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{
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GameManager.Instance.Player.attributes.ModifyExperience(expReward);
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GameManager.Instance.Player.attributes.Modify(Attribute.Experience, expReward);
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GameManager.Instance.AddCoins(coinReward);
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OnAnyEnemyKilled?.Invoke(killer ?? GameManager.Instance.Player.gameObject, gameObject);
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