Refactor character attributes system; replace individual attributes with a dictionary-based approach for better scalability and maintainability
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@@ -5,11 +5,13 @@ using KBCore.Refs;
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using Shop;
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using Systems;
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using UnityEngine;
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using Attribute = Data.Attribute;
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namespace UI
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{
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public class LevelUpHud : MonoBehaviour
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{
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private float previousLevel = 1f;
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private List<UpgradeSlot> currentSlots = new();
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private List<StatModifierItem> currentItemChoices = new();
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private List<WeaponItem> currentWeaponChoices = new();
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