Refactor character attributes system; replace individual attributes with a dictionary-based approach for better scalability and maintainability

This commit is contained in:
2025-08-02 06:06:51 +02:00
parent 93cbc4a3e5
commit 3871cba753
21 changed files with 505 additions and 417 deletions

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@@ -5,11 +5,13 @@ using KBCore.Refs;
using Shop;
using Systems;
using UnityEngine;
using Attribute = Data.Attribute;
namespace UI
{
public class LevelUpHud : MonoBehaviour
{
private float previousLevel = 1f;
private List<UpgradeSlot> currentSlots = new();
private List<StatModifierItem> currentItemChoices = new();
private List<WeaponItem> currentWeaponChoices = new();