Add new meta files and interfaces for project structure

This commit is contained in:
2025-07-11 21:46:14 +02:00
commit 43c1730ed5
3230 changed files with 1428743 additions and 0 deletions

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Shader "Diffuse - Always visible" {
Properties {
_NotVisibleColor ("X-ray color (RGB)", Color) = (0,1,0,1)
_Color ("Main Color",Color) = (0.5,0.5,0.5,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
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Tags { "RenderType"="Opaque-1" }
LOD 200
Pass {
ZTest LEqual
Material {
Diffuse [_Color]
Ambient [_Color]
}
Lighting On
SetTexture [_MainTex] {
Combine texture * primary DOUBLE, texture * primary
}
}
Pass {
ZTest Greater
Material {
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}
Color [_NotVisibleColor]
}
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Shader "Projector/Light" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_ShadowTex ("Cookie", 2D) = "" { TexGen ObjectLinear }
_FalloffTex ("FallOff", 2D) = "" { TexGen ObjectLinear }
}
Subshader {
Pass {
ZWrite off
Fog { Color (0, 0, 0) }
Color [_Color]
ColorMask RGB
Blend DstColor One
Offset -1, -1
SetTexture [_ShadowTex] {
combine texture * primary, ONE - texture
Matrix [_Projector]
}
SetTexture [_FalloffTex] {
constantColor (0,0,0,0)
combine previous lerp (texture) constant
Matrix [_ProjectorClip]
}
}
}
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