Add new meta files and interfaces for project structure

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2025-07-11 21:46:14 +02:00
commit 43c1730ed5
3230 changed files with 1428743 additions and 0 deletions

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using System;
using Data;
using Interfaces;
using Systems;
using UnityEngine;
namespace Weapons
{
public class MeleeAttack : Weapon, IWeapon
{
[SerializeField] private float range = 1f;
[SerializeField] private LayerMask targetMask;
public override void Fire()
{
var hits = Physics2D.OverlapCircleAll(transform.position, range, targetMask);
foreach (var hit in hits)
{
hit.TryGetComponent<Health>(out var health);
if (hit.gameObject == character.gameObject) continue;
var damage = character.attributes.Damage * character.attributes.MeleeDamage;
health.TakeDamage(damage);
}
}
}
}