From 4b68446ea932d61c182d8d3909005ebc5cbcc512 Mon Sep 17 00:00:00 2001 From: Gabriel Kaszewski Date: Sat, 12 Jul 2025 16:58:42 +0200 Subject: [PATCH] Add CameraShake component and integrate with Health system; implement shake effect on damage taken --- Assets/CameraShake.asset | 40 + Assets/CameraShake.asset.meta | 8 + Assets/Scenes/main.unity | 865 ++++++++++++++++++++- Assets/Scripts/Systems/CameraShake.cs | 48 ++ Assets/Scripts/Systems/CameraShake.cs.meta | 3 + Assets/Scripts/Systems/Health.cs | 3 + 6 files changed, 965 insertions(+), 2 deletions(-) create mode 100644 Assets/CameraShake.asset create mode 100644 Assets/CameraShake.asset.meta create mode 100644 Assets/Scripts/Systems/CameraShake.cs create mode 100644 Assets/Scripts/Systems/CameraShake.cs.meta diff --git a/Assets/CameraShake.asset b/Assets/CameraShake.asset new file mode 100644 index 0000000..a9c6810 --- /dev/null +++ b/Assets/CameraShake.asset @@ -0,0 +1,40 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b7f59e54f2bfd184b9dd451a678d089b, type: 3} + m_Name: CameraShake + m_EditorClassIdentifier: + PositionNoise: + - 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character.attributes.Armor, 1); character.attributes.ModifyHealth(-effectiveDamage); + OnTakeDamage?.Invoke(); } } } \ No newline at end of file