Refactor WeaponStats and related classes to include attack speed, range, and damage type; update damage calculations for melee and ranged attacks
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@@ -1,10 +1,14 @@
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using System;
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using Interfaces;
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namespace Data
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{
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[Serializable]
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public class WeaponStats
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{
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public float Damage;
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public float damage;
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public float attackSpeed;
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public float range;
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public DamageType damageType;
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}
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}
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