Refactor WeaponStats and related classes to include attack speed, range, and damage type; update damage calculations for melee and ranged attacks
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@@ -5,6 +5,6 @@ namespace Interfaces
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{
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public interface IDamageInflectorSetup
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{
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void Setup(Character attacker, [CanBeNull] WeaponStats weaponStats = null);
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void Setup(Character attacker, float damage, [CanBeNull] WeaponStats weaponStats = null);
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}
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}
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