Refactor WeaponStats and related classes to include attack speed, range, and damage type; update damage calculations for melee and ranged attacks
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@@ -8,18 +8,18 @@ namespace Weapons
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{
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public class MeleeAttack : Weapon, IWeapon
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{
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[SerializeField] private float range = 1f;
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[SerializeField] private LayerMask targetMask;
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public override void Fire()
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{
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var hits = Physics2D.OverlapCircleAll(transform.position, range, targetMask);
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var finalRange = GetFinalRange();
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var hits = Physics2D.OverlapCircleAll(transform.position, finalRange, targetMask);
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foreach (var hit in hits)
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{
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hit.TryGetComponent<Health>(out var health);
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if (hit.gameObject == character.gameObject) continue;
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var damage = weaponStats.Damage + character.attributes.Damage * character.attributes.MeleeDamage;
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var damage = GetFinalDamage();
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health.TakeDamage(damage);
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}
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}
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