Add Inventory system with Inventory, InventorySlot, and StatModifierItem classes; update character attributes to include level and experience
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@@ -11,8 +11,8 @@ namespace Weapons
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{
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private float timer;
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[SerializeField] protected Character character;
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[OdinSerialize, InlineProperty] public WeaponStats weaponStats = new();
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public Character character;
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private void Update()
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{
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