Add WeaponStats class and update damage calculations for ranged and melee attacks
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@@ -1,9 +1,10 @@
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using Data;
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using JetBrains.Annotations;
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namespace Interfaces
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{
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public interface IDamageInflectorSetup
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{
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void Setup(Character attacker);
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void Setup(Character attacker, [CanBeNull] WeaponStats weaponStats = null);
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}
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}
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