Add WeaponStats class and update damage calculations for ranged and melee attacks
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@@ -19,7 +19,7 @@ namespace Weapons
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hit.TryGetComponent<Health>(out var health);
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if (hit.gameObject == character.gameObject) continue;
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var damage = character.attributes.Damage * character.attributes.MeleeDamage;
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var damage = weaponStats.Damage + character.attributes.Damage * character.attributes.MeleeDamage;
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health.TakeDamage(damage);
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}
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}
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