Update project settings and scene management; modify asset paths and enable/disable platform-specific settings

This commit is contained in:
2025-07-13 17:47:18 +02:00
parent 35535fe38a
commit 93cbc4a3e5
11 changed files with 125 additions and 143 deletions

View File

@@ -330,7 +330,13 @@ PlayerSettings:
m_Height: 16
m_Kind: 0
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetBatching:
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
- m_BuildTarget: Standalone
m_StaticBatching: 1
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []
m_BuildTargetGraphicsJobMode: []
@@ -619,6 +625,7 @@ PlayerSettings:
webEnableSubmoduleStrippingCompatibility: 0
scriptingDefineSymbols:
Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3
WebGL: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: