Add DamageFlash component for visual feedback on damage; implement flash effect with customizable duration and color
This commit is contained in:
@@ -21,6 +21,7 @@ GameObject:
|
||||
- component: {fileID: 2964327480768693548}
|
||||
- component: {fileID: 435001957072118475}
|
||||
- component: {fileID: 1527323237162929931}
|
||||
- component: {fileID: 3779661959168575914}
|
||||
m_Layer: 0
|
||||
m_Name: Basic Enemy
|
||||
m_TagString: Enemy
|
||||
@@ -339,6 +340,22 @@ MonoBehaviour:
|
||||
character: {fileID: 3298396436480561959}
|
||||
aiPath: {fileID: 2964327480768693548}
|
||||
target: {fileID: 0}
|
||||
--- !u!114 &3779661959168575914
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 204632724861940951}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 858b89cbe8774ee4a74182a9c4195c67, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
flashDuration: 0.1
|
||||
flashColor: {r: 1.6817929, g: 1.6817929, b: 1.6817929, a: 1}
|
||||
health: {fileID: 9093693903318130491}
|
||||
spriteRenderer: {fileID: 987872320002065258}
|
||||
--- !u!1 &3667932760953165253
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -394,7 +411,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
- {fileID: 2100000, guid: 0c6402377b097ca3992a420467f72056, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
Reference in New Issue
Block a user