Add FlatStatModifier and PercentStatModifier classes; introduce Stat enum for character attributes
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@@ -4,6 +4,20 @@ using Sirenix.Serialization;
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namespace Data
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{
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public enum Stat
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{
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Health,
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MaxHealth,
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MoveSpeed,
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Luck,
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Armor,
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Damage,
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RangedDamage,
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MeleeDamage,
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AttackRange,
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AttackSpeed
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}
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[Serializable]
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public class CharacterAttributes
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{
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