Add FlatStatModifier and PercentStatModifier classes; introduce Stat enum for character attributes

This commit is contained in:
2025-07-11 23:05:36 +02:00
parent cf586916c0
commit c50b91eacb
8 changed files with 181 additions and 0 deletions

View File

@@ -0,0 +1,57 @@
using Data;
using Interfaces;
namespace Modifiers
{
public class PercentStatModifier : IStatModifier
{
private float lastAppliedAmount;
public Stat Stat { get; set; }
public float Percent { get; set; }
public string Description => $"{Stat} +{Percent * 100}%";
public void Apply(CharacterAttributes attributes)
{
var baseValue = GetBaseValue<float>(attributes);
lastAppliedAmount = baseValue * Percent;
var flatModifier = new FlatStatModifier
{
value = lastAppliedAmount,
stat = Stat
};
flatModifier.Apply(attributes);
}
public void Remove(CharacterAttributes attributes)
{
var flatModifier = new FlatStatModifier
{
value = -lastAppliedAmount,
stat = Stat
};
flatModifier.Apply(attributes);
}
private T GetBaseValue<T>(CharacterAttributes attributes)
{
return Stat switch
{
Stat.Health => (T)(object)attributes.Health,
Stat.MaxHealth => (T)(object)attributes.MaxHealth,
Stat.MoveSpeed => (T)(object)attributes.MoveSpeed,
Stat.Luck => (T)(object)attributes.Luck,
Stat.Armor => (T)(object)attributes.Armor,
Stat.Damage => (T)(object)attributes.Damage,
Stat.RangedDamage => (T)(object)attributes.RangedDamage,
Stat.MeleeDamage => (T)(object)attributes.MeleeDamage,
Stat.AttackRange => (T)(object)attributes.AttackRange,
Stat.AttackSpeed => (T)(object)attributes.AttackSpeed,
_ => throw new System.ArgumentOutOfRangeException()
};
}
}
}