Add IStatModifier interface and CharacterWeaponsManager class
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace Weapons
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{
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public class AutoWeapon : Weapon, IWeapon
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public class AutoWeapon : Weapon
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{
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[SerializeField] private GameObject projectilePrefab;
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[SerializeField] private Transform firePoint;
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@@ -6,7 +6,7 @@ using UnityEngine;
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namespace Weapons
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{
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public class MeleeAttack : Weapon, IWeapon
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public class MeleeAttack : Weapon
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{
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[SerializeField] private LayerMask targetMask;
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