using System; using Data; using KBCore.Refs; using Pathfinding; using Systems; using UnityEngine; using Attribute = Data.Attribute; namespace AI { public class Chaser : MonoBehaviour { [SerializeField, Self] private Character character; [SerializeField, Self] private AIPath aiPath; [SerializeField] private Transform target; private void OnEnable() { SetTarget(); } private void Start() { SetTarget(); } private void Update() { if (!target || !aiPath) return; aiPath.maxSpeed = character.attributes.Get(Attribute.MoveSpeed); aiPath.destination = target.position; } private void SetTarget() { if (!GameManager.Instance.Player) return; target = GameManager.Instance.Player.transform; } } }