using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using Object = UnityEngine.Object; namespace UI { public class MainMenuUI : MonoBehaviour { [SerializeField] private Object mainScene; [SerializeField] private Button exitButton; private void OnEnable() { DetectIfBrowser(); } private void DetectIfBrowser() { if (Application.platform == RuntimePlatform.WebGLPlayer) { exitButton.gameObject.SetActive(false); } } public void StartGame() { SceneManager.LoadScene(mainScene.name); } public void ExitGame() { if (Application.platform == RuntimePlatform.WebGLPlayer) { return; } Application.Quit(); } } }