using System; using System.Collections.Generic; using Sirenix.OdinInspector; using Sirenix.Serialization; using UnityEngine; namespace Data { [CreateAssetMenu(menuName = "Game/Wave")] public class EnemyWave : ScriptableObject { [TableList] [OdinSerialize] public List spawns = new(); } [Serializable] public class EnemySpawnInfo { [HorizontalGroup("Row", width: 80)] [OdinSerialize, PreviewField(80)] public GameObject enemyPrefab; [HorizontalGroup("Row")] [OdinSerialize] public int count = 1; [HorizontalGroup("Row")] [OdinSerialize] public float spawnInterval = 0.5f; } }