using Sirenix.Serialization; using UnityEngine; namespace Inventory { [CreateAssetMenu(menuName = "Game/Item/WeaponItem")] public class WeaponItem : ScriptableObject { [OdinSerialize] public string weaponName; [OdinSerialize, TextArea] public string description; [OdinSerialize] public GameObject prefab; [OdinSerialize] public Sprite icon; [OdinSerialize] public int price; } }