using System; using Systems; using TMPro; using UnityEngine; using UnityEngine.UI; using Attribute = Data.Attribute; namespace UI { public class GameHud : MonoBehaviour { [SerializeField] private TextMeshProUGUI expText; [SerializeField] private TextMeshProUGUI coinsText; [SerializeField] private TextMeshProUGUI roundTimeLeftText; [SerializeField] private Slider healthSlider; private void Update() { var player = GameManager.Instance.Player; if (!player) return; expText.text = $"EXP: {player.attributes.Get(Attribute.Experience)}"; coinsText.text = $"Coins: {GameManager.Instance.Coins}"; roundTimeLeftText.text = $"{GameManager.Instance.RoundTimeLeft:F1}s"; healthSlider.maxValue = player.attributes.Get(Attribute.MaxHealth); healthSlider.value = player.attributes.Get(Attribute.Health); } } }